Eastbourne Redoubt


"Jay worked with us on a number of elements within our new displays and the electronic sound and vision trickery he has provided has had a real impact on our visitors. What really impressed us was that no matter how crazy our ideas for exhibits, Jay not only took them seriously but completely understood what we were getting at (even if we didn't all the time!) and gave excellent, practical advice that never watered down the original concept, but actually enhanced it. Jay has been great to work with, produced results and will definitely be called upon again!
"-- Jonathan Seaman, Heritage Service Manager, Eastbourne Borough Council

At the Eastbourne Redoubt, a fantastic Napoleonic fortress on the south coast of England, I was asked to contribute to a number of exhibitions in 2015 and 2016. All included interactive elements and most included sound design. I also provided consultancy on each exhibit while creative direction was a collaborative affair.

In 2015 the main focus was a Home Front exhibit for their World War Two exhibition. Here, a wingback chair was adapted to contain hidden speakers built into the wings of the chair and a pressure sensor. As you walk up to the small exhibition room you can hear the muffled booming of bombs exploding from outside of the building, coming from a hidden subwoofer speaker. Also, a clock continuously ticks to draw you into the atmosphere of a 1940s living room and to give a feel of reminiscence. When you sit in the chair, the audio of a man talking to you about his experiences starts to play from the chair. In 2015 I also created a Voyager Space Probe exhibit that included background sound design as well as randomly triggered audio that plays when a cupboard door opens; motion triggered lights and a treasure chest display case.

Work in 2016 involved creating an exhibit of bronze-age animal sounds, triggered by the opening of small doors, along with an audio backdrop, all played from custom-made spherical speakers hanging from the ceiling. Another exhibit adds an interactive audio element to a First World War trench exhibit, using explosion and gun sounds triggered by people moving through a trench.